- 10 Touch and Goes
- 5 roops in roll, loop order
- Dixie Death: 3 loops, 3 rolls, 3 spins, touch and go, do it again and land. Any order OK but both sets must be in same order.
- 10 figure 8 touch and goes.
- 3 Dead Stick spins.
- 3 dead stick loops.
- 10 passes under 7' limbo. Time stops on completion of last pass.
- Same as #7 but figure 8
- Take off and do two rolls, a touch and go, 2 loops, land and stop aircraft in circle unassisted. Time stops when A/C stops.
- 5 outside roops.
- 10 touch and goes with rolls
- Drop 2 Bombs in a circle on separate passes in shortest time. Stop aircraft in circle unassisted. Time stops when A/C stops.
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- Climb and Glide: 20 sec. climb. Longest time wins.
- Dice Roll: Crank Aircraft, roll dice. Take off (time starts) Do number of loops on dice. Land and stop Aircraft in circle and roll 7 or 11 on dice. (time stops)
- Same as #2 but with rolls
- Grab your Prop. Take your prop from judge (time starts). Install prop, start engine, take off, do 3 loops, land, remove prop and give to judge. (time stops) A/C and engine must be stopped before plane is touched by pilot.
- Dead Stick Landing: Max 30 sec. climb, Min. 100 foot altitude to cut engine, Closest to center of circle wins. No measurement outside of circle.
- Turn around touch and goes. Do 2 touch and goes with a 360 degree turn around in circle between touch and the go. Time stops at takeoff after 2nd touch and go.
- 5 touch and goes
- 3 loops, 3 rolls.
- 2 dead stick loops.
- 2 dead stick rolls
- 3 roops in roll, loop order
- Stop It: do 3 loops. Stop aircraft in circle unassisted. Time stops when aircraft stops.
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